Mobile is increasingly becoming a primary way that consumers interact with businesses in their daily lives. Whether e-commerce, productivity, health and wellness, travel, e-learning, gaming, and countless other categories, the future of your business depends on how you can meet users where they are while delivering a seamless user experience.
But as your mobile applications grow in size and complexity, how can your team maintain feature velocity while avoiding performance and stability regressions? After all, scaling a mobile team introduces many challenges, including:
- How to efficiently onboard new engineers to large, complex codebases
- How to add new features without breaking previous functionality
- How to process expensive tasks (e.g. animations, data transformations, loading SDKs and media) with predictable performance
- How to create components that are easily extensible instead of brittle
Competition in the mobile space has never been tougher, which adds greater pressure on engineering teams to find solutions for their scaling problems. Thankfully, teams can read our eBook to learn about several design patterns from gaming that can be used today to eliminate these pains:
Multiplexing — or time slicing — is a design pattern that allows developers to break up complex processes into smaller slices of work to reduce resource contention. By controlling when pieces of larger tasks can run, developers can optimize performance based on technical factors like device, OS, app version, and more.
State machines are a mechanism to describe which UI components are active and how transitions between states occur. This design pattern allows teams to limit the surface area for bugs by strictly enforcing how and when elements can change.
Entity Component Systems (ECS) are a way to create reusable elements that can be easily extended through composition instead of inheritance. ECS removes source code contention by allowing developers to independently create new features.
These three solutions provide immediate benefits such as faster startup times, decreased resource contention, a notable increase in software confidence, and the establishment of a uniform language for reasoning about large codebases. Here are just a few things you’ll learn from this eBook:
- Which types of problems can be addressed by these design patterns
- What the benefits of using these design patterns are
- What the potential drawbacks of these design patterns are
- How teams can make better architectural decisions based on their needs
After reading this eBook, you will walk away with an overview of how these design patterns can help your mobile teams scale effectively and with minimal friction.